JavaScript Math Operations
In this tutorial you will learn how to perform math operations in JavaScript.
Using the Math Object
The JavaScript Math object provides a number of useful properties and methods for performing mathematical tasks like, generating random numbers, rounding numbers, obtaining values such as PI and performing calculation, and so on. It also includes methods for performing mathematical task that are normally impossible or too complex to perform using standard mathematical operators (+
, -
,*
, and /
) such as calculating sine or cosine values.
The Math.PI Property
The Math.PI
property represents the ratio of the circumference of a circle to its diameter. PI (π
) is a mathematical constant, which is approximately 3.14159: Math.PI = π ≈ 3.14159
Here is an example that calculates the area of a circle using the Math.PI property.
Example
Try this code »// Printing PI value
document.write(Math.PI); // Prints: 3.141592653589793
// Function to calculate circle area
function calculateCircleArea(radius){
let area = (Math.PI) * radius * radius;
return area;
}
document.write(calculateCircleArea(5)); // Prints: 78.53981633974483
document.write(calculateCircleArea(10)); // Prints: 314.1592653589793
Note: The Math object is a built-in JavaScript object so its properties and methods can be accessed directly. You'll never need to create a Math object, because it is automatically created by the JavaScript interpreter.
Getting the Absolute Value
The Math.abs()
method is used to calculate the absolute (positive) value of a number. Therefore, -1 is returned as 1, -5 as 5, and so on. Here is an example:
Example
Try this code »document.write(Math.abs(-1)); // Prints: 1
document.write(Math.abs(1)); // Prints: 1
document.write(Math.abs(-5)); // Prints: 5
document.write(Math.abs(-10.5)); // Prints: 10.5
Generating a Random Number
The Math.random()
method is used to generate a floating-point random number in the range from 0
inclusive up to but not including 1
. However, if you want a random integer between zero and an integer higher than one, you could use the following solution:
Example
Try this code »document.write(Math.random()); // Expected output: a number between 0 and 1
// Function to create random integer
function getRandomInt(max) {
return Math.floor(Math.random() * max);
}
document.write(getRandomInt(3)); // Expected output: 0, 1 or 2
document.write(getRandomInt(1)); // Expected output: 0
Calculating the Square Root of a Number
The Math.sqrt()
method is used to calculate the square root of a number: Math.sqrt(x) = x
If the number is negative, NaN
is returned. Here is an example:
Example
Try this code »document.write(Math.sqrt(4)); // Prints: 2
document.write(Math.sqrt(16)); // Prints: 4
document.write(Math.sqrt(0.25)); // Prints: 0.5
document.write(Math.sqrt(-9)); // Prints: NaN
/* Function to calculate hypotenuse.
Hypotenuse is the longest side of a right-angled triangle. */
function calculateHypotenuse(a, b) {
return Math.sqrt((a * a) + (b * b));
}
document.write(calculateHypotenuse(3, 4)); // Prints: 5
document.write(calculateHypotenuse(5, 12)); // Prints: 13
Rounding Numbers
The JavaScript Math object provides few methods to round numbers, each one has its own purpose. The following section will describe these methods in detials.
The ceil()
Method
The Math.ceil()
method rounds a number up to the next highest integer. So, 3.5 becomes 4, -5.7 becomes -5 (because -5 is greater than -6). Here's an example:
Example
Try this code »document.write(Math.ceil(3.5)); // Prints: 4
document.write(Math.ceil(-5.7)); // Prints: -5
document.write(Math.ceil(9.99)); // Prints: 10
document.write(Math.ceil(-9.99)); // Prints: -9
document.write(Math.ceil(0)); // Prints: 0
The floor()
Method
The Math.floor()
method rounds a number down to the next lowest integer. So, 3.5 becomes 3, -5.7 becomes -6 (because -6 is lesser than -5). Here's an example:
Example
Try this code »document.write(Math.floor(3.5)); // Prints: 3
document.write(Math.floor(-5.7)); // Prints: -6
document.write(Math.floor(9.99)); // Prints: 9
document.write(Math.floor(-9.99)); // Prints: -10
document.write(Math.floor(0)); // Prints: 0
The round()
Method
The Math.round()
method rounds a number to the nearest integer in such a way that if the decimal part is .5
or greater, number is rounded up, otherwise rounded down. So, 3.5 becomes 4, -5.7 becomes -6, 4.49 becomes 4, and so on. Here's an example:
Example
Try this code »document.write(Math.round(3.5)); // Prints: 4
document.write(Math.round(-5.7)); // Prints: -6
document.write(Math.round(7.25)); // Prints: 7
document.write(Math.round(4.49)); // Prints: 4
document.write(Math.round(0)); // Prints: 0
Finding the Largest and Smallest Numbers
The Math.max()
and Math.min()
methods is used to find which number is the largest or smallest in a group of numbers, respectively. Here's an example:
Example
Try this code »document.write(Math.max(1, 3, 2)); // Prints: 3
document.write(Math.max(-1, -3, -2)); // Prints: -1
document.write(Math.min(1, 3, 2)); // Prints: 1
document.write(Math.min(-1, -3, -2)); // Prints: -3
You can also find the maximum or minimum value within an array or an array-like object using the apply()
method, as shown in the following example:
Example
Try this code »let numbers = [1, 3, 2];
document.write(Math.max.apply(null, numbers)); // Prints: 3
document.write(Math.min.apply(null, numbers)); // Prints: 1
There is even simpler way to do this. In ECMAScript 6 you can accomplish the same thing using the new spread operator (...
), as shown in example below:
Example
Try this code »let numbers = [1, 3, 2];
document.write(Math.max(...numbers)); // Prints: 3
document.write(Math.min(...numbers)); // Prints: 1
Raising Numbers to a Power
The Math.pow()
method is used to raise a number to a specified power.
The expression Math.pow(x, y)
—equivalent to mathmatically xy
—shows how many times the base x
is multiplied by the exponent y
. Here's an example:
Example
Try this code »document.write(Math.pow(3, 2)); // Prints: 9
document.write(Math.pow(0, 1)); // Prints: 0
document.write(Math.pow(5, -2)); // Prints: 0.04
document.write(Math.pow(16, 0.5)); // Prints: 4 (square root of 4)
document.write(Math.pow(8, 1/3)); // Prints: 2 (cube root of 8)
A positive exponent indicates multiplication (52 = 5 x 5 = 25), a negative exponent indicates division (5-2 = 1/52 = 0.04), whereas a fractional exponent indicates a root of the base.
Performing Trigonometric Operations
The JavaScript's Math object also provides several trigonometric methods such as sin()
, cos()
, tan()
to perform trigonometric operations. These methods work in radians, so you need to multiply any degree measurements by π/180
before using them.
Since, pi radians are equal to 180 degrees: π rad = 180°
. Therefore, π/2 radians is equal 90 degrees, π/3 radians is equal to 60 degrees, and so on. Here's an example:
Example
Try this code »document.write(Math.sin(0 * Math.PI / 180)); // Prints: 0
document.write(Math.sin(90 * Math.PI / 180)); // Prints: 1
document.write(Math.cos(0 * Math.PI / 180)); // Prints: 1
document.write(Math.cos(180 * Math.PI / 180)); // Prints: -1
document.write(Math.tan(0 * Math.PI / 180)); // Prints: 0